Piles of Rocks and dirt |
It must have consumed by mistake as it burrowed. Purple worms never were known for their brains. |
Mundane |
Items |
|
|
Harry. E |
Purple Worm Guts |
Fully Intact Cow Skeleton |
An old cowbell still hangs off its boney neck. Must have been eaten whole. |
Mundane |
Items |
|
|
Harry. E |
|
Purple Stomach acid |
Lining the purple worms gut is a putrid acid. (Coated weapons do an additional 1d4 damage) |
Mundane |
Items |
|
|
Harry. E |
|
Goblin Skeletons |
Even purple worms like snacks. In their cloth pouches you can find 16 silver. |
Mundane |
Items |
|
|
Harry. E |
|
A Horse and Cart |
Inside the cart you find the remains of what could be a human skeleton? Along with 19 silver held tightly in their hand. |
Mundane |
Items |
|
|
Harry. E |
|
Knights Remains |
A group of Knights remains are left corroded in the gut. On them you can find 3 long swords, 16 gold and orders to kill a Purple Worm…It’s clear they failed. |
Common |
Items |
|
|
Harry. E |
|
A Small Hut |
Eaten whole this hut still contains an intact bed, a barrel of wine, 4 days worth of rations and some tattered farmer clothes. |
Common |
Items |
|
|
Harry. E |
|
A Deceased Party of Adventures |
The potions of acid resistance they hold indicate it might have been their plan to be eaten. It’s clear it didn't go well. (5 potions) |
Common |
Items |
5 potions |
|
Harry. E |
|
A Giant Cyclops head |
In the head you can find 3 golden teeth (value 20 gold) and 1 big rotting eye. (Value 10 gold) |
Common |
Items |
|
|
Harry. E |
|
Wizard Remains |
A small skeleton draped in acid covered cloth clutches at an ancient spell book (worth 50 gold) containing the spells Mage Armour, Lesser restoration and Protection from Poison. |
Common |
Items |
|
|
Harry. E |
|
Purple worm parasite |
The size of a small cat these biting parasites will sell for 100-200 gold. Some alchemists even keep them as pets. |
Rare |
Items |
|
|
Harry. E |
|
A Goblin |
Traumatised but alive. This goblin will help the party as an ally devoutly if wanted. But now has a permanent fear of worms. |
Rare |
Items |
|
|
Harry. E |
|
Merchants Caravan |
Swallowed whole this caravan seems largely intact. It contains 220 gold, 6 potions of healing and 3 rare rugs (all worth 60 gold) |
Rare |
Items |
|
|
Harry. E |
|
The Leg of a Blue Dragon |
Shimmering Dragonic scales can be harvested from the leg, even after being digested they still keep their bright colour (worth 160 gold) |
Rare |
Items |
|
|
Harry. E |
|
Enchanted Purple Scale Armour |
AC of 14 + dex modifier. This armour is made from purple worm scales it smells faintly of acid and gives its wearer resistance against acid damage. |
Rare |
Items |
|
|
Harry. E |
|
Purple worm Stomach gland |
This gland contains 5 uses of potent acid. Dealing an additional 1d12 damage when coated on a weapon. |
Very Rare |
Items |
|
|
Harry. E |
|
Amulet of Burrowing |
The wearer can burrow through earth and soft rock at a speed of 10 feet per round. This burrowing does not provoke opportunity attacks. The wearer can breathe while burrowing and can choose to leave a tunnel behind, making it easier to backtrack or create escape routes. However the wearer will begin to develop a permanent purplish hue on their skin. |
Very Rare |
Items |
|
|
Harry. E |
|
Crown of Earth Sense |
The wearer becomes attuned to the vibrations and movements of creatures within 30 feet. When wearing the crown one can identify the size, movement, and location of a creature if they are in contact with the ground. |
Very Rare |
Items |
|
|
Harry. E |
|
Purple Worm Fang |
This large rare serrated fang can be crafted into a Battle axe, longsword or spear and can deal an additional 1-d4 acid damage. |
Very Rare |
Items |
|
|
Harry. E |
|
Kippers Flute |
Crafted by a reckless druid. When played, this flute can mimic the calls of Purple Worms, attracting them to the area or calming their aggression. Use with caution! |
Very Rare |
Items |
|
|
Harry. E |
|
Alchemical Catalysts |
A collection of vials filled with potent catalysts used to enhance potions. Worth. 5 vials in total each worth 5 gold. |
Mundane |
Items |
Alchemical Catalysts |
|
Harry. E |
Bio Alchemists Workshop |
Flask of Mutagen |
Flask of Mutagen This flask contains a mutagenic substance that temporarily grants the user enhanced physical abilities. This flask functions similarly to the "Enhance Ability" spell, with a one time use. |
Mundane |
Items |
|
|
Harry. E |
|
Extracted Venom |
3 Vials of venom from various creatures, ready for use in creating poisons or antidotes, if weapons are coated with the venom they deal an additional 1d4 poison damage. |
Mundane |
Items |
|
|
Harry. E |
|
Crystalized Life Essence |
A crystalline structure that is extremely important in the creation of healing potions. This crystal is worth 15 gold to any practicing alchemist. |
Mundane |
Items |
|
|
Harry. E |
|
Caged Bio-Luminous Beetle |
Inside a small glass bottle glows a tiny, bioluminescent beetle that looks rather sad. The beetle when contained in the bottle sheds light for 15 feet in all directions. |
Mundane |
Items |
|
|
Harry. E |
|
Flask of Rapid Regeneration |
A potion that accelerates natural healing, allowing the drinker to recover hit points quickly. For 5 turns, you can roll a 1d4 to regenerate health. |
Common |
Items |
|
|
Harry. E |
|
Medicinal Tools |
A magical set of tools that enhances the potency of medicinal care. Grants a +2 bonus to all Medicine checks when used. |
Common |
Items |
|
|
Harry. E |
|
Vial of Everlasting Water |
A vial that continuously produces clean, drinkable water, a handy tool for any adventurer. Can produce 1 gallon of fresh water every hour. |
Common |
Items |
|
|
Harry. E |
|
Elixir of Polymorph |
This elixir can temporarily transform the drinker into another creature of their choice. Grants the ability to use the "Polymorph" spell once |
Common |
Items |
|
|
Harry. E |
|
Flask of Elemental Essence |
Containing the swirling essence of elemental power, weapons coated with the essence deal an additional 1d4 points until the players next short rest. This damage type is randomised by rolling a d4: 1 fire, 2 frost, 3 acid and 4 force. |
Common |
Items |
|
|
Harry. E |
|
Syringe of Healing |
Designed for the precise administration of healing potions, this syringe can heal with precision, granting the maximum healing potential of a potion every time. This item requires a Dexterity or Intelligence of 16 or higher to use) |
Rare |
Items |
|
|
Harry. E |
|
Homunculus Companion |
Some find it cute, most find it hideous. But one thing is for sure, this small animated creature was created through abhorrent alchemical means. This little creature has an AC 10, 11 hit points and will aid the first person it see’s. |
Rare |
Items |
|
|
Harry. E |
|
Alchemist's Tome |
A comprehensive book filled with advanced alchemical recipes and secrets, granting knowledge on how to craft healing potions, potent poisons from cheap/foraged herbs. Players must have an Intelligence of 16 or higher to understand the times writings. |
Rare |
Items |
|
|
Harry. E |
|
Crystal Heart of a Treant |
When carried, this crystallized heart imbues the holder with nature's constitution. The player will gain advantage on Constitution saving throws. However, Treants won't be happy if they find you possess one. |
Rare |
Items |
|
|
Harry. E |
|
Elixir of Resurrection |
This rare elixir can bring a recently deceased creature back to life, with a minor side effect. Functions as the "Raise Dead" spell, but the resurrected creature gains a minor flaw. This flaw can be physical or mental. |
Rare |
Items |
|
|
Harry. E |
|
Flask of Living Shadows |
Inside this pitch-black flask resides the essence of shadows. When opened, it can create a 30ft aura of darkness around the flask. To stop the darkness the flask can be resealed. This item can be used once every long rest. |
Very Rare |
Items |
|
|
Harry. E |
|
Ephemeral Soul Prism |
A unique prism that captures and stores the souls of defeated creatures. This device can harvest the memories of recently fallen creatures but requires an Intelligence of 17+ to use |
Very Rare |
Items |
|
|
Harry. E |
|
Dagger of Elemental Bane |
Forever covered in a chromatic oily substance, this dagger can deals 1d6 damage and an additional 1d4 elemental damage of the wielder's choosing. |
Very Rare |
Items |
|
|
Harry. E |
|
The Alchemist's Stone |
This legendary alchemical item is said to transmute base materials into pure gold. Once per day, this stone can transmute up to 200 silver into 300 gold. |
Very Rare |
Items |
|
|
Harry. E |
|
Alchemical Generator |
A complex device that can transmute gold into potions and elixirs. This item can produce 5 healing potions or 3 Flasks of Mutagen once per day at a cost of 22 gold. This item requires an Intelligence of 18 or higher to use. |
Very Rare |
Items |
|
|
Harry. E |
|
Twisted Roots |
Bizarrely shaped roots jut out from the tree's base, forming a tangled web. They can be used as improvised weapons dealing 1d4 damage. |
Mundane Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Bioluminescent Fungi |
Strange luminescent fungi grow on the tree's bark, providing dim light in a 15 ft radius area. this fungi is often collected by druids and used in organic lanterns |
Mundane Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Mutated Flora |
Unusual and oddly coloured plants grow around the tree, some of which seem to smell exactly like a health potion. If players pass a 16 nature check they understand that when consumed restore 1d6 heath. |
Mundane Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Mimicking Log |
This hollowed out log from a gnarled tree is able to repeat phrases that are spoken into it. When tapped or hit this log will repeat the last 15 words that were spoken into it. |
Mundane Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Sap of Enchantment |
The tree secretes a magical sap that can be used to enhance the properties of armor. Armour coated in the sap + 1 to AC but it also causes insects to buzz around the sap covered player causing a -1 to all stealth rolls. |
Mundane Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Distorted Vines |
Twisted vines hang from the branches, making excellent ropes can be harvested to create 30 ft of rope |
Common Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Psychic birds Nest |
This nest is made from strange ethereal sticks contains delicate eggs that whisper to the party when approached. They are close to hatching and claim to be hungry. If raised these eggs can hatch into psychic raven familiars for the players. |
Common Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Time-stopper Resin |
A sticky resin that slows the passage of time for any objects coated with it. Inside a large glob of it you see what looks like a prehistoric insect shaped vaguely like a dragon. |
Common Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Grotesque Figurines |
Small, grotesque figurines carved from the tree's wood. They have an eerie charm to them. They strongly resemble the players any damage done to the dolls will be inflicted to the players too. |
Common Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Alien Fruits |
Bizarre, otherworldly fruits dangle from the branches. Eating them may have unpredictable effects. Roll a d4, on a 1-2 gain 6 temporary hit points, on a 3-4 roll a constitution saving throw, if failed take 6 points of psychic damage. |
Common Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Heartwood Crystal |
A crystal formed within the tree's rotten core, radiating faint magical energy. Gives the holder an additional 10 temporary hit points when held. These are recovered after 1 long rest. |
Rare Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Portal to Another location |
A peculiar carving on the tree's trunk conceals a portal that connects to another tree in the centre of a an abandoned druids grove. This Druids grove must be located 100 miles away from the players starting location. Perhaps this is the work of a druid who hated traveling. |
Rare Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Time-Shifting Bark |
Pieces of the tree's bark that, when chewed, allows the consumer grow younger. |
Rare Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Whispering Leaves |
The tree's leaves rustle with barely audible, cryptic whispers. Listening carefully may reveal hidden knowledge about the area they're in and its history. |
Rare Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Dreamcatcher Webs |
The branches hold intricate webs of dreamcatchers that capture the dreams of those who sleep near the tree. (These webs can be sold to witches for 300 gold) |
Rare Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Petrified Knight |
Inside the warped bark of the tree is the stone face of a Knight. Freeing the knight from the curse of petrification will make him indebted to the party and loyal to their goals. |
Very Rare Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Living Tree |
This gnarled tree is sentient. And is quite happy it finally has people to talk to after 100 years of solitude. It can share valuable wisdom to the party that discovers it as long as they're polite. |
Very Rare Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Cursed Apples |
The tree grows upon its gnarled branches 7 bright perfect apples, however upon further inspection its clear they are rotten to the core. If consumed they will deal 1d6 necrotic damage. |
Very Rare Items |
|
|
|
Harry. E |
Weird Misshapen tree |
Branch of Entanglement |
This vine covered branch glows with nature's power. When held the wealder can cast the spell Entangle as a cantrip. |
Very Rare Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Eldritch Oak |
Deep within the tree resides an eldritch portal that can lead to an unknown dimension. Anything that enters the portal will take 1d10 necrotic damage for every turn spent inside the portal. This portal can be harvested from the tree if cut out. |
Very rare Item |
|
|
|
Harry. E |
Weird Misshapen tree |
Stray Hay |
A small clump of hay, likely dropped from the stable boy's pocket. It's still relatively clean. This item is worthless |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Tiny Horseshoe |
This charm was kept by the stable boy keeps good luck. However, it seems it's simply just a miniature horseshoe of no value |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Pocket-sized Brush |
A tiny brush used for grooming horses, perfect for cleaning small objects or even a pet. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Dried Apple Slices |
This nutritious fruit was the favorite snack of the stable boy. Can be given to a horse for advantage on an animal handling check. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Loose String |
Made from woven cotton this small string might come in handy for various small tasks or repairs. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Lucky Rabbit's Foot |
A preserved rabbit's foot, was used by stable boy as a talisman of luck. It can be sold for 10 gold but sadly does not increase the good fortune of the holder. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Squeaky Whistle |
A small whistle used to signal or communicate with animals. It produces a high-pitched squeak that can be heard by beasts in a 100 ft radius. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Broken Horseshoe Nail |
There's no doubt this is worthless...A bent and broken horseshoe nail, perhaps held as a reminder of a particularly troublesome day in the stables. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Muddy Pebbles |
This collection of rocks were picked from a nearby field. The handful of small, muddy pebbles are peculiar in their shape but possess no magical effects. They are simply rocks. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Tarnished Coin |
This is a worn and tarnished copper coin. It's not a lot, but a copper saved is a copper earned. |
Mundane Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Silver Horse Figurine |
A tiny silver figurine in the shape of a horse, a prized possession of the stable boy. It’s value is equally as tiny being that of 12 silver. |
Common Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Floral Handkerchief |
A delicate handkerchief embroidered with flowers, likely a gift from someone special. It is incredibly soft to the touch and bears the monogram. K.L |
Common Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Shiny Brass Key |
A polished brass key with an unknown purpose, perhaps a mystery waiting to be solved. Or just the key to the stable doors. It is most likely the latter |
Common Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Carved Wooden Toy Horse |
A small, hand-carved wooden horse figurine, a memento of the stable boy's childhood. This toy is intricate in its design, because of its expert craftsmanship it could easily be sold for 5 gold |
Common Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Crystal Clear (fake) gem |
A perfectly round and crystal clear gem, it seems to have been a prized possession of the boy’s. It is however obviously a fake. But if someone intended to hide this fact and lie to a merchant perhaps one could sell this gem for 25 gold. |
Common Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Leather Wristband |
A worn leather wristband with a small metal charm, worn by all who have looked after the horses of royalty. It allows access to the stables of the nearest city containing a monarchy. |
Common Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Whispering Feather |
A magical feather that seems to allow the holder to whisper secrets to nearby allies. When the item is held close to the ear it allows the holder to cast the cantrip message. |
Rare Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Enchanted carrots |
These carrots imbued with magic, cause all animals that consume them to calm down with ease. Grants advantage to animal handling checks with any creature that has consumed the enchanted treats. |
Rare Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
A Diamond |
It’s unknown how a meagre stableboy was able to acquire such a rarity. But one thing is for sure, it’s in your hands now. It is worth a grand total of 500 gold |
Rare Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
An Enchanted Wooden Horse |
A tiny, enchanted wooden horse marked with glowing warm orange runes. This item can summon a loyal wooden steed for a short time 1 hour per short rest. This steed possesses the same stats as a regular horse. If the creatures hit points are reduced to 0 it shall revert back to its small wooden form. |
Very Rare Items |
|
|
|
Harry. E |
Stable Boy's Pockets |
Flickering Candle Stub |
This nearly burned-out candle is evidence of the hermit's recent activity here. It sheds a warm light in a 10ft radius. |
Mundane |
|
|
|
|
|
Polished River Stone |
A smooth river stone, meticulously polished by the hermit. It feels calming to touch. It’s worthless but nonetheless rather pretty. |
Mundane |
|
|
|
|
|
Hand-Drawn Map |
Inked by the hermit themselves, this hand drawn map reveals all the nearby food locations by the waterfall, including fishing spots and foraging locations. |
Mundane |
|
|
|
|
|
Dried Healing Herbs |
Bundles of dried herbs hanging from the cave ceiling, likely used for medicinal or magical purposes. When consumed heal 1d4 health. |
Mundane |
|
|
|
|
|
Feathered Dreamcatcher |
A beautifully crafted dreamcatcher adorned with feathers, believed to ward off bad dreams and any curses from scorned wizards. |
Mundane |
|
|
|
|
|
Tattered Journal |
A tattered journal filled with the hermit's thoughts, sketches of wildlife, and cryptic musings about the world. The hermit seemed to really love owlbears. |
Mundane |
|
|
|
|
|
Old Potion |
A dusty potion containing an aged potion with unknown effects. The label has faded beyond recognition. An arcana roll of 14 or higher reveals it to be a healing potion that has clearly gone off. Causes 1d4 damage to the drinker on a failed constitution saving throw. |
Mundane |
|
|
|
|
|
Ancient Arrowhead |
An ancient arrowhead, possibly from a forgotten civilisation. The hermit may have used it for protection. Or just liked how it looked. Its value could be between 10-20 silver depending on the merchant's interest in history. |
Mundane |
|
|
|
|
|
Moss-Covered Crystals |
Clusters of 5 crystals covered in vibrant green moss, which emit a soft, soothing glow when touched. And illuminate 5ft of light when held. |
Mundane |
|
|
|
|
|
Hand-Carved Wooden Owlbear |
A meticulously carved wooden figurine of an owlbear, representing the hermit's connection, fascination, and obsession with the beast. |
Mundane |
|
|
|
|
|
Enchanted Crystal Ball |
A crystal ball that reveals glimpses of the players past. When held, this item reveals a memory that the wielder holds dear to their heart. |
Common |
|
|
|
|
|
Hand-Woven Herbal Pouch |
A hand-woven pouch filled with an assortment of magical herbs and ingredients, useful for brewing potions. |
Common |
|
|
|
|
|
Whisper stones |
A set of 4 stones with elemental runes etched onto each one, when one is spoken into it carries the message to the 3 others. This item allows the party to communicate at long distances 150ft. |
Rare |
|
|
|
|
|
Crystalline Water Flask |
This flask is filled with pure, crystalline water that seems to shimmer with a soothing energy. When consumed, this flask provides 15 temporary hit points and very minty breath. |
Common |
|
|
|
|
|
Orb of Weather Prediction |
A glass orb that predicts and indicates the local weather. It is a common tool found in most wizard towers and can be sold for 20 gold. |
Common |
|
|
|
|
|
Celestial Starstone |
A small, star-shaped gemstone that emits a gentle, guiding light when held up to the night sky. This item's light points in the direction of the closest area to set up camp. Requires 15 wisdom or higher to use. |
Common |
|
|
|
|
|
Tranquil Forest Painting |
A serene painting of an idyllic forest scene, capturing the hermit's love for nature. It may or may not be expensive. But it certainly is beautiful. If the player can pass a history check of 15 they will know that this hermit’s work can sell for 500 gold. |
Rare |
|
|
|
|
|
Tiara of Nature's Embrace |
Crafted by Druids, this tiara can channel the power of nature, allowing the wearer to speak with animals. |
Rare |
|
|
|
|
|
Cloak of the Hidden Falls |
A magical cloak that grants its wearer the ability to blend seamlessly with natural surroundings, becoming nearly invisible. From the smell, you can clearly tell this was a well-used item. In nature, the wearer has an advantage to all stealth checks. |
Rare |
|
|
|
|
|
Waterfall Spirits Amulet |
Made from dried pondweed and pearls, this amulet was rumoured to have been worn by the spirit of the waterfall. It grants the wearer the ability to breathe underwater. |
Very Rare |
|
|
|
|
|